Designing your own process
[01 Mo_Frames: Auto-extract frames/styleframes at set intervals — including GIFs and WebM exports, so building storyboards and inspiration boards doesn’t drain your creative energy.]
Thoughts
Designing your own process
Accessibility has changed everything and how we work. It doesn't just help us create, it helps us build what we need to create better and improve the process.
Published
April 2026
Website
Mo Comps
[02 AE Rigs: Building with expressions, getting custom variations for one effect, variables of expressions can help achieve many results with RIGs]
Over the past while, I've started paying closer attention to the friction points in my workflows. Instead of working around them, I've started turning them into small solutions: scripts, plugins, systems built specifically for how I work.
A big part of that shift has come from working with AI tools. I've used it to write and refine code for motion design utilities; things like expressions, rigs for After Effects, or small scripts that automate repetitive tasks.
[03 Portfolio Prototype: Using various AI tools to build your dream portfolio or exploring prototypes]
I'm not a software designer/engineer, but I can now sit with a problem, describe what I need, and build toward a working solution through conversations.
I'll sketch out a rough idea, it'll return working rough ideas, I'll push back on what doesn't feel right, and we'll refine it together.
What's changed isn't just speed. It's access
[04 Brand tools: Building a scalable motion library that evolves with the brand, delivering limitless outputs from a single tool, accessible to everyone across team.]
Not limited to code. I've used the same process to design better internal systems: Rigs, Files, Templating structures. These aren't flashy tools. They're the quiet infrastructure that makes creative work sustainable.
The technology is accessible enough now that the gap between "I wish this existed" and "I built it this morning" is almost nothing. And for motion designers, interactive designers, anyone working at the intersection of craft and systems, that's a quiet revolution worth paying attention to.